Sedivore: The Untittled
The Heath Track determines how much damage your body can handle before the character dies.
Any time your character receives Lethal Damage from any source, you subtract that damage from this value. when this value reaches 0, your character begins to die. When you receive enough damage to cause your Heath value to reach -(Endurance), the character is dead. (see Death and Dying for more information)
Heath = Strength + Agility + (Endurance x2)